Deus Ex Human Revolution | 6.1 Gb
Year: 2011
Genre: Action (Shooter) / RPG / 3D
Developer: Eidos Montreal and Nixxes Software
Deus Ex: Human Revolution is the third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. It is being developed by Eidos Montreal.
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth,Technology and Social.
Using social skills, social augmentations and stealth a player is able to play through the whole game killing only the bosses.Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc. Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
Deviating from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies.
They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted. Despite using a regenerating health model, the game will still include health restoring consumables, such as food.
System Requirements :
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth,Technology and Social.
Using social skills, social augmentations and stealth a player is able to play through the whole game killing only the bosses.Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc. Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
Deviating from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies.
They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted. Despite using a regenerating health model, the game will still include health restoring consumables, such as food.
System Requirements :
- OS: Windows XP (SP 3) / Vista (SP 1) / 7
- Processor: AMD Phenom II X4 or Intel Core 2 Quad
- Memory: 2 GB
- Video Memory: AMD Radeon HD 5850
- Sound Card: Sound Card compatible with DirectX
- Hard Drive: 8.5 GB free hard disk space
- DirectX: 9
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